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| RPG Maker Programme und Erweiterungen Ein Forum für Programme und Erweiterungen zum RPG Maker. |
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30.06.2009, 01:27
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#1 | ||
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Neuling
![]() Registriert seit: 19.02.2009
Ort: Rapa Nui (Easter Island)
Beiträge: 11
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RetroBeat Music W-Ystem- Play PSF-SPC-USF (the same words for ever: Sorry for my english.) Iorana... Well... this is my first... patch... Is so basic (compared with the powerful german patches), so don't laugh. Zitat:
Zitat:
The download link is here (CherryShare- RAR- 3.6 MB aprox.): -------------------------------------------- download RBMW.rar If you comment this, or if you encounter any problems, just tell me. Okay... i hope you enjoyed it. Maururu... bye
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Making ki te mate!!! O eee HO! |
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30.06.2009, 15:53
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#2 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Registriert seit: 04.10.2007
Ort: Österreich/Salzburg/Pongau
Alter: 23
Beiträge: 1.183
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Looks very interesting, but unfortunately I am encountering problems when testing the demo:
I started the demo in testplay mode. The title screen appears, then I get this: Code:
--------------------------- Rpg_rt: RPG_RT.exe - Fehler in Anwendung --------------------------- Die Ausnahme "Unbekannter Softwarefehler" (0x0eedfade) ist in der Anwendung an der Stelle 0x7c812afb aufgetreten. --------------------------- OK Abbrechen --------------------------- greetings, Cherry EDIT: This also happens when I start the game using Windows Explorer. In this case, an error message appears when closing the game: "rbmw.exe has encountered a problem and has to be closed".
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30.06.2009, 17:41
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#3 |
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23
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Winamp API? Nice idea. I tried to include the SNESAPU code (the core code behind SNESamp) in Disharmony, but failed. Actually, I was able to include it, but it had to use 2 additional DLLs... and I didn't want that.
Question: are you, in theory, able to use any arbitrary Winamp input plugin with this?
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"So, und jetzt Schluss mit dem Lamentieren - lasst uns etwas Kunst machen!!!" - GS_Raphael |
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30.06.2009, 18:39
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#4 |
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Administrator
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I just tested the demo of your sound system and it works fine. But there's a little problem with closing the game: The music always remains by using of Alt+F4 and it remains sometimes If I'm closing by the "End Game"-option of the title.
Nice idea, so far. The usability of this small formats is a good sucess for all of us. |
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30.06.2009, 21:39
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#5 |
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Neuling
![]() Registriert seit: 19.02.2009
Ort: Rapa Nui (Easter Island)
Beiträge: 11
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Iorana...
Mmm... well... stupid bugs ¬¬ Cherry: This is the most strange bug. Is very strange, beacuse i didn't hack RPG_RT.exe in this patch. So i don't know why the first error is... But, try to change the RPG_RT.exe to other one (with Harmony.dll compatibility). About the music doesn't shut off, is a rare thing (The patch closes if RPG_RT.exe leaves existing... but in the action, here's a 2 RPG_RT.exe processes running at the same time.) I wanna fix this, changing the process verify, to the window verifing... Derula: Yes, in theory. But i tested this only with PSF, SPC, USF and Module input plugins. I didn't tested yet with other input plugins (but, if you wanna test, take any input plugin, rename it and replace any of RBMW plugin). Veyrne: The same words for Cherry... I wanna fix the RPG_RT.exe proccess detecting. Thanks! Okay, I have to fix that... Thanks for the comments. Maururu... bye!
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Making ki te mate!!! O eee HO! |
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14.07.2009, 10:15
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#6 |
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Neuling
![]() Registriert seit: 19.02.2009
Ort: Rapa Nui (Easter Island)
Beiträge: 11
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Iorana...
A little Update released. FIXES: Music now stops (and the patch closes correctly), when you close RPG_RT.exe ... What? Do you been waiting to more bugfixes... This is a only a little update ![]() Download (Rewrite this executable to the original one in version 1.0) download RBMW.exe Maururu... chaos
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