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| RPG Maker Programme und Erweiterungen Ein Forum für Programme und Erweiterungen zum RPG Maker. | 
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			29.01.2009, 13:08
			
			
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		#16 | |
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			 Neuling 
			![]() Registriert seit: 04.05.2008 
				Ort: Hier und da 
				Alter: 29 
				
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			 Zitat: 
	
 danke Cherry, also das ist ja mal eine gute idee das tool werde ich mal testen 
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	Besucht meine Seite. Sie handelt von The Legend of Zelda Kiro an dem ich mit Shadowsoul arbeite und meine Partner Seite Game Eclipse von Shadowsoul PS:Bin legasteniker[/color]  | 
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			29.01.2009, 18:31
			
			
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		#17 | 
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			 Administrator 
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			 Great tool, great work.  
		
		
		
		
		
			
		
		
		
		
	  I tried it at Aedemphia and liked it. I will use it for my translations in the future. | 
		 
		
		
		
		
		 
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			13.04.2009, 14:25
			
			
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		#18 | 
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			 Neuling 
			![]() Registriert seit: 25.01.2009 
				
				Alter: 29 
				
					Beiträge: 22
				 
				
				
				
				
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			 News ! 
		
		
		
		
		
			- I worked a lot on DMK, and I gave to my first customer the DMK's pro version. He is actually working with DMK Pro in order to translate his game, so after this, I will be absolutely sure that the software works perfectly. - The Pro version is not finished yet. But the next versions will be given (without cost) to the actual customer(s). - The new Free version will be released when the Pro version will be finished, I'm still ok to do this. ![]() - No english version yet. I'm working on a new system to manage the different languages. To finish, a screen of the new feature allowing to resize the dialogs. It's in french, but I explain the important parts : ![]() There are the options you can choose when you want to resize all the dialogs of your game : resize_font_name You can specify the font of your game. resize_font_size The font size used in your dialogs. I will surely manage the \size[x] code used by some Advanced_Message. resize_lines You can have custom Windows_Message ! If you don't use the common 4-lines dialogs, you can choose 3 or 2, or any number of lines you want for all your dialogs. If dialogs are more than the number of lines you choose, they will be splitted. resize_width The width of your Windows_Message, in pixels. So, if you are using facesets, you will put a smaller value that someone who didn't use facesets. ![]() 
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