Tutorials

Neueste Tutorials

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Making a PDA
by Perceptive Artist

Hello fellow game makers In this tutorial i will be showing you how to make a working P.D.A that can display various useful tips such as time played, health current map, Etc.
Using Collections :: Very Helpful
by Mr.Numbers

This is a simple tutorial explaining what collections are, how they work and what they do.
HUD Design :: Very Helpful
by Samulis

Some tricks and tips about creating a HUD that fits your game and doesn't become too cluttered or feel too simple!
Lighting :: Very Helpful
by Samulis

A tutorial strictly about light and how it works, in both 001 and in the pictures that you make.
Creating a vending machine :: Very Helpful
by rmalex

This tutorial shows how to use zones, blocks, and events to create a functional vending machine.
Making a Game Logo :: Helpful
by rgangsta

Many indie games have extravagant logos. In this tutorial, you'll learn how to make your own using Adobe Photoshop.
Collaborative Game Development :: Extremely Helpful
by Samulis

This guide will outline the basics of successfully making a game with a team of developers, from numbers to timelines to what each person's task is to get it done on time.
Creating Fictional Names :: Extremely Helpful
by Samulis

Too many times do I see the main character named 'Bob' or 'hero'; let's mix things up a bit with a quick and easy exercise to make creative (and pronounceable) names.
Complete RPG Damage Script :: Extremely Helpful
by YunO

A complete Damage Script for RPG games, including Agility & Dexterity probabilities (Miss attacks) and Elemental damages & Protection, with old-school "Attack minus Defense" damage system.
Making best use of 001's scripting. :: Very Helpful
by Deedasmi

NOTE: I WILL NOT BE TEACHING HOW TO MAKE ANY SCRIPTS. I AM ATTEMPTING TO TEACH YOU THE LOGIC BEHIND MAKING SCRIPTS EFFECTIVLY
Hey all, in this tutorial I'm going to attempt to teach the logic behind programing. I will not be teaching you how to make a really advanced script, instead I will be trying to make you think in a way that will let you design advanced scripts on your own.
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