Feature | Community | Subscription | |
---|---|---|---|
Game Editor | |||
Powerful Editor edit maps, sprites, items and other things in a WYSIWYG editor | ![]() | ![]() | |
Maps paint in any axis, hear/view real-time effects, run scripts to build a map | ![]() | ![]() | |
Interfaces flexible and dynamic interface editing with support for switching platforms | ![]() | ![]() | |
Scripting everything can be done in either a graphical scripter or textual scripter, without one method being any better than the other | ![]() | ![]() | |
Maps | |||
Flexible Tile-Sets up to 255 tile-sets per tile layer per map, horizontal/vertical flipping, liquid forming, terraformations between terrain types, randomized-variability, ... | ![]() | ![]() | |
Parallax Foregrounds and Backgrounds multi-layered, with auto and manual panning | ![]() | ![]() | |
Weather rain, snow, clouds | ![]() | ![]() | |
Global Lighting day and night transitioning | ![]() | ![]() | |
Multi-Floor commonly used for platformer games | ![]() | ![]() | |
Real-Time Lighting multiple sources with colour, radius, direction and flickering options | ![]() | ![]() | |
Real-Time Audio multiple speaker with radius, volume, direction and noise options | ![]() | ![]() | |
Actors and Objects | |||
Characters customizable clothing, paths, equipment, weapons, inventory, ... | ![]() | ![]() | |
Vehicles customizable colors and styles, configurable acceleration, max/min velocity and turning speed | ![]() | ![]() | |
Artificial Intelligence action-based enemy-seeking, range maintaining, weapon-usage, friend/foe consideration and party assistance | ![]() | ![]() | |
Templates parent and child templates for actors to build a data-driven game | ![]() | ![]() | |
Dynamic Triggers talked, seen, touched, attacked, hurt, while/when value, shown/hid, ... | ![]() | ![]() | |
Doors simple system to produce doors with little effort | ![]() | ![]() | |
Pick-Ups and Treasure Chests easy-to-use system to place items throughout map | ![]() | ![]() | |
Zones | |||
Dynamic Triggers activated, touched, entered/left, ... | ![]() | ![]() | |
Blocking complete or conditional blocking dependant on actor type | ![]() | ![]() | |
Linking simple teleported linking between maps | ![]() | ![]() | |
Items and Magic | |||
Clothing per-body clothing options | ![]() | ![]() | |
Effects visual and auditory effects on use, target, impact and projectile | ![]() | ![]() | |
Ammunition ammo, clip size and reloading systems | ![]() | ![]() | |
Melee hand-to-hand combat with damage area | ![]() | ![]() | |
Projectile ranged-based combat with speed, range, accuracy, heat-seeking and damage options | ![]() | ![]() | |
Statistics equipment, impact and cost effects to character's statistics | ![]() | ![]() | |
Interfaces | |||
Fields flexible data-driven objects used to display text, numbers, graphics, effects, frames, buttons, toggles, camera regions and other UI elements | ![]() | ![]() | |
HUD easy-to-setup heads-up-displays to show health, lives, equipment and other elements | ![]() | ![]() | |
Platforms quickly switch between platforms to view and make modifications in other platforms | currently in beta | ![]() | |
Mouse, Keyboard and Joystick | |||
Input Sets organization of controls for context-specific gameplay elements | ![]() | ![]() | |
Control Combinations series of controls to be inputted by player to perform an action | ![]() | ![]() | |
Cursor Customization uses any effect (graphic, particle effect or sequenced animation) | ![]() | ![]() | |
8-Buttons left, middle, right and other auxiliary buttons | ![]() | ![]() | |
Point-and-Click triggers on actors, zones and fields with cursor and button used option; "Walk to Closest Location" event for user-friendly path-finding | ![]() | ![]() | |
Multi-Finger Gestures triggers when performing gestures using a mouse or fingers on handheld devices | currently in beta | ![]() | |
Gameplay | |||
Graphical Scripting user-friendly, supporting branching and nesting | ![]() | ![]() | |
Text-Based Scripting internally-used and not required | ![]() | ![]() | |
Custom Events creating events that can be called by other scripts | ![]() | ![]() | |
Variables and Switches simple global, local or static elements that can store gameplay features | ![]() | ![]() | |
Collections and Tables containing elements in a linear or tabular format | ![]() | ![]() | |
Loops iterate or repeat something based on values | ![]() | ![]() | |
Branches many branch types used to split game logic depending on conditions | ![]() | ![]() | |
Timers allowing events to happen every iteration | ![]() | ![]() | |
Spawning simple spawning of actors and fields | ![]() | ![]() | |
Built-In shops, inns, message boxes, input boxes, code boxes and other built-in and customizable functionality | ![]() | ![]() | |
Cameras | |||
Panning directly pan to a location desired | ![]() | ![]() | |
Camera View Fields multi-player split-screen, picture-in-picture and layering of maps | ![]() | ![]() | |
3D Rotation perspective and orthogonal, allowing first-person, third-person, 45o and other views | currently in beta | ![]() | |
Views switching between front, top, angled and other views for varied genres | ![]() | ![]() | |
Physics | |||
Particle Effects speed, location, rotation, color and other factors that can be varied | ![]() | ![]() | |
Basic Actor Forces push, slide | currently in beta | ![]() | |
Vehicles acceleration, max/min velocity, turn Speed, ... | ![]() | ![]() | |
Resources | |||
Sprites one, two, four and eight directions with flexible frames, resolutions and auto-flipping/rotating | ![]() | ![]() | |
Effects particle effects, animation sequences | ![]() | ![]() | |
Tile-Sets per-tile animation, collision, shadow and terraformation options | ![]() | ![]() | |
Audio max repeat count, context and pitch/volume variance options | ![]() | ![]() | |
Fonts bold, italic, underline, anti-aliasing/outlining/hollow styles, language control, shaded colors; all of which can be modified as a regular graphic | ![]() | ![]() | |
Graphics | |||
2D Graphic File Formats BMP, PNG, JPEG, GIF, TIFF, TGA, ... | ![]() | ![]() | |
3D Model File Formats FBX, OBJ, 3DS, DXF, X, DAE | currently in beta | ![]() | |
Font File Formats customizable graphic from source FON, TTF | ![]() | ![]() | |
Audio | |||
Sound Filters pitch/speed variance/shifting, volume control, panning | ![]() | ![]() | |
Music Layers allowing layering of multiple sources of streamed music | ![]() | ![]() | |
3D Positional Sound Stereo, 5.1/7.1 Surround Sound | ![]() | ![]() | |
Audio File Formats MIDI, MP3, WAV, OGG, WMA, AIFF, ... | ![]() | ![]() | |
MOD File Formats XM, IT, S3M, MOD, MTM, UMX, MO3 | ![]() | ![]() | |
Testing | |||
Game Debugger windows to access cheats, inputs, delayed events, statistics, objects, files, variables, collections, tables, players, logs, screens and executed triggers | currently in beta | ![]() | |
Script Debugger step through graphical scripting when errors or breakpoint events are hit | currently in beta | ![]() | |
Watch halt game when a certain condition is met | currently in beta | ![]() | |
Special Commands fast-forward | ![]() | ![]() | |
Device Emulators individual emulators to simulate the experience of different devices (iOS, Android) with altered inputs and screen scaling that considers your monitor size and resolution | currently in beta | ![]() | |
Game Distribution | |||
Hosted on this Web-Site Community ratings, screenshots, statistics | ![]() | ![]() | |
Hosted on your Own Web-Site EXE installer or ZIP archive | ![]() | ![]() | |
Ability to Sell marketing not provided | ![]() | ||
Expanding | |||
Data-Base Access MySQL | ![]() | ||
Raw File Editing TXT, DAT | ![]() | ||
Miscellaneous | |||
Parental Controls word censor, resource restrictions | ![]() | ||
Customer Support direct e-mail for technical questions | ![]() | ||
Removed Standard Start-Up Menu instantly start game without starting window, with events that can be used to change game options | ![]() | ||
Removed Advertisements in return for financial support | ![]() | ||
Early-Access to Upcoming Features usually months in advance | ![]() | ||
Requesting Features many considered and implemented within weeks | ![]() | ||
Development Discussions discussions surrounding features being worked on | ![]() |
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